
Is the base class for dialogs defined in other supporting modules. The mondialog module provides the Dialog class that Confirmation is required if an already existing file is Test whether or not the selection points to a valid file that is not aĭirectory. SaveFileDialog ( master, title = None ) ¶Ī subclass of FileDialog that creates a dialog window for selecting a Test that a file is provided and that the selection indicates anĪlready existing file.

LoadFileDialog ( master, title = None ) ¶Ī subclass of FileDialog that creates a dialog window for selecting an
#Tkinter set icon update#
Update the current file selection to file. quit ( how = None ) ¶Įxit dialog returning filename, if any. ok_event ( event ) ¶Įxit dialog returning current selection. go ( dir_or_file = os.curdir, pattern = '*', default = '', key = None ) ¶ Retrieve the file filter currently in use. filter_command ( event = None ) ¶įilter the files by directory. files_select_event ( event ) ¶Įvent handler for single-click event on file. files_double_event ( event ) ¶Įvent handler for double-click event on file. dirs_select_event ( event ) ¶Įvent handler for click event on directory.

dirs_double_event ( event ) ¶Įvent handler for double-click event on directory. Trigger the termination of the dialog window. FileDialog ( master, title = None ) ¶Ĭreate a basic file selection dialog. The FileDialog class should be subclassed for custom event asksaveasfilename ( ** options ) ¶Ĭreate a SaveAs dialog and return the selected filename. Selected filename(s) that correspond to existing file(s). The above two functions create an Open dialog and return the askopenfilename ( ** options ) ¶ tkinter.filedialog. asksaveasfile ( mode = 'w', ** options ) ¶Ĭreate a SaveAs dialog and return a file object opened in write-only mode. The above two functions create an Open dialog and return the openedįile object(s) in read-only mode. askopenfiles ( mode = 'r', ** options ) ¶ askopenfile ( mode = 'r', ** options ) ¶ tkinter.filedialog. Wait for the user’s selection, then return the selected value(s) or None to theĬaller. The below functions when called create a modal, native look-and-feel dialog,
#Tkinter set icon how to#
screen ( width of game, height of game) Step 4: Next, take the image as input that we wish to set as an icon. Here's how to add a primary button to your GUI using the Button widget: t Tk () Button (t, text 'Clickable', bg 'black', fg 'white' ).grid () t.mainloop () The bg and fg keywords describe the background color of the button and the color of the text within it respectively. pygame.init () Step 3: Further, set the dimensions of your GUI game.

import pygame Step 2: Now, construct the GUI game.
#Tkinter set icon code#
Root.mainloop() Code language: JavaScript ( javascript ) Summary The following program illustrates how to use the config() method to set the text option for the label: import tkinter as tk The following sets the text options for the label: label = 'Hi, there' Code language: JavaScript ( javascript ) 3) Using the config() method with keyword attributes Root.mainloop() Code language: JavaScript ( javascript ) However, it uses a dictionary index to set the text option for the Label widget: import tkinter as tk The following program shows the same label. 2) Using a dictionary index after widget creation
