

Itled goose game movie#
Great music too, minimalist and moody in the modern horror movie vein. It's a game unfraid to be dark too, hence me needing to close my shutters. Unfiltered textures, low-poly models, dithering, fog, all that good stuff, and limitations that are often turned into strengths as eerie mood. It's a good-looking game, a lovely example of the PlayStation-era style that's so popular these days (no surprise that an early demo of it was on the 2021 Haunted PS1 Demo Disc). Oh, and I do very much appreciate the small bit of procedure where you must drop anchor to fully stop the sled and get off. It's not nearly as nuanced as Death Stranding, to be clear, but I felt that edge. Pick a careful line to avoid bumps, lean to one side to counterbalance, mind your pace, and absolutely watch where you're going. On rougher terrain, mushing can feel a bit like Death Stranding as you try to stop the sled from tipping over. Yes, you can pet the dogs - but is petting the dog better than entering cyberspace? Some of these cuts are very visually striking, a sharp burst of panic. It also switches between scenes with fast, unannounced cuts (which in turn recalls Thirty Flights Of Loving), often leaving me uncertain where, when, or maybe even who I was. That's a strong feeling when you strongly suspect you're journeying into something bad. Right up until the end, I was never quite sure what the game was, what I would do, how it all worked. The game which That Which Gave Chase most reminds me of is the excellent Paratopic. While you do explore on foot, mostly you're driving the sled, the scientist chatting away a little. So off we go, guiding our dogs as they pull the sled deeper into crushing unease. Now you and I both know that abandoned scientific expeditions into frozen wastes are always abandoned for good reason, but our poor musher doesn't realise he's in a horror video game. But, if you can get it through sales (or by using Nintendo’s eShop Gold Coins) then the pure, distilled happiness that is Untitled Goose Game is worth getting in on.Watch on YouTube See a few slivers of the adventure in That Which Gave Chase's trailer Realistically, the top asking price of £17 is quite steep if you’re likely to be in the latter group. That will either see you picking the game back up weeks down the line to carry on your reign of terror or just moving on when you hit the credits. Replayability is going to come down to just how much more you want to engage with the game’s world. The game’s almost-unquantifiable charm goes a long way to balancing out its short nature. But they don’t add much that’s new to the game’s real draw of the various interactions the NPCs have with your goose and the world. There are some new, more complicated challenges unlocked at this point. Albeit for an all too brief amount of time.Ĭompleting the four areas of the game – as well as one final chase back through the village – won’t take much longer than a couple of hours. If you’re looking for a non-violent game that scratches the same itch as Hitman does, the goose game will definitely hit the spot. But, both are very much about finding creative solutions to problems by exploiting interactions of NPCs with the rest of their world. It’s not quite the same level of elaborate setup as in Hitman’s assassination challenges.

Untitled Goose Game‘s puzzle box gameplay even bears a fair resemblance to the antics of Agent 47 in the Hitman games. It all makes for a fantastic “Merry Melodies” style effect to marry with the goose’s cartoonish chaos.

Or, to be more exact, composer Dan Golding’s adaptation of Debussy’s Preludes into the game’s dynamic music mechanics. But, as the action ramps up and people get increasingly angry with your goose’s antics, suddenly the sounds of Claude Debussy start to fill that space. Moments of total silence are pretty standard. The game’s soundtrack, meanwhile, is as unusual as the rest of the game. But, it does cause them to move obstacles you couldn’t or open locked gates so you can progress to the next location. Being a goose, this doesn’t matter a jot in terms of stopping you. Others are a bit more of a puzzle to solve by setting a few different things in motion, such as “get the groundskeeper wet”.īy causing enough trouble in one area, the humans will eventually grab a “No Gooses” sign to put up in protest. Some of these are pretty simple instructions, like steal the groundskeeper’s lunch and radio then bring them to the picnic blanket to “have a picnic”. Each area brings with it a checklist of the chaos you must achieve to unlock the next location. Your first goal, starting from your nest in the park, is to ruin the groundskeeper’s day. The village the game takes place within spans across four main areas.
